Hence, this is not an entire replacement for Spotlight but it can come handy in certain, if not many, situations.Ĭompatibility: macOS 10.12 or later (Apple Silicon compatible) Homepage Screenshots But even on mounted network volumes of a Mac OS X server it can still be surprisingly fast. On the other hand, it may take a little longer than Spotlight, and it is only fast on HFS(+) volumes. Hence it is great for finding system files, for example. This allows you to find any file, even those inside packages and others excluded from Spotlight search. Unlike Spotlight (i.e., the Finder’s Find command), it does not access a pre-built database but searches the chosen volume directly. Can save queries and run them again later.Can run as root user, finding really any file on your disk, even those that are hidden from normal users.Has a new hierarchical view of the found items, making it much easier to browse 100s of items (see the screenshot).Find Any File (FAF) 2.3.3 b14 macOSįind Any File searches your local disks for files by name, creation or modification date, size, or type and creator code (not by content, though).Īs there are other tools with a similar search operation, here are the special features unique to Find Any File: If those speculations are correct, that would make it nearly impossible to run FA on a non x86 chip to produce the same deterministic results as on an x86 chip.Download Find Any File (FA. Then you get a different result and a desync. when computing a sine/cosine as mentioned above), that causes your system to make a different calculation error than everyone else. The issue now arises when there is some aspect of the way your non-x86 CPU works that wasn't anticipated by the developers of FA (e.g. (I think they don't do floating point, they do fixed point math) FA deals with this using strict / stable floating point calculations. ![]() Adding numerical instability, those errors can get large, fast. Therefore, different CPUs may produce slightly different results for the same computation / code. The IEEE754 standard defines the minimum precision for floating point calculations. This is completely normal and taken into account by most software. This basically means your system makes an error during the calculation. Just to add my two cents to this issue, this sounds a lot like you're running into a numerical issue. Any ideas what I can try to fix this and/or is there any more information or detailed logs needed for troubleshooting?Īttachments: game_11612043.log client.log I guess the issue may be some patch / mod not loading correctly since the desync happens immediately. ![]() I attach client.log and game_11612043.log with details on the error when I try to view the following replay: I've posted a video of the game running on youtube: I'm running Windows 11 Arm release 22489 with FAF Arm emulation setting set to "Safe Emulation". I've tried to adjust emulation settings, parallel settings, etc, but not closer to a solution. The full game can be viewed on FAF replay, I'm user "malu5531": (needles to say, the game probably looks quite different when others view it compared to when I played it). ![]() ![]() The game runs good (298 cpu score, ~90 fps), but I've noticed that all replays I've tried desync the first second after game starts. I'm running SupCom FA & FAF on Windows 11 ARM on Apple MacbookPro M1 Max in Parallels 17.1.
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