![]() ![]() This allows people who play Dwarf Fortress Classic, or Premium via Itch.io, to also download and play your mod. In addition to Steam Workshop, it is recommended you upload your mod to DFFD. Otherwise you'll create a new entry every time you upload. Make sure this entry is included for future uploads if you want to make changes to your mod and have it overwrite the existing entry on the workshop. Once the upload process is completed successfully, you'll find a appended to your info.txt. Other Steam users will be able to subscribe to your mod immediately once it is uploaded. Then select Mods from the title menu, and upload your mods using the button you'll see there. To upload a mod to Steam Workshop, you need to add STEAM tags to the info.txt file (see above.) Afterward, you put the unzipped mod folder in the " mods/mod_upload" folder. These are Steam Workshop and the Dwarf Fortress File Depot (DFFD). There are two official platforms for publishing Dwarf Fortress mods, recommended because it's easy for people to find them there. The graphics filenames are not important furthermore, they can be arbitrarily nested into other sub-folders to help you organize your mod content. It's beyond the scope of this short guide to go into what specific tags do, but the vanilla objects and previous mods by members of the community will give you plenty of examples to work with. These are where all the raw files or graphics for the mod go (exactly the same as objects from previous versions of Dwarf Fortress) allowing you to tweak or add new content for the game. The image should be less than 1MB in size.Ī mod folder can contain an objects and graphics folder. This image will become the thumbnail when the mod is uploaded to Steam Workshop. You can also create a thumbnail for your mod, by creating an image called preview.png in the same level as your info.txt file.You can use as many entries as you want, use a separate tag for each one. The STEAM_TAG and STEAM_KEY_VALUE_TAG are used by Steam's search engine for categorization.This is automatically managed when uploading to Steam the first time, and required if you wish to update an existing Steam Workshop mod. The STEAM_FILE_ID used to identify the mod in the Workshop.Only ID and NAME are required to appear in the in-game mod menu. The game will detect all mods that are properly made in this folder and let the user select which mods to play (see below.) Otherwise, manually download the mod, then place the mod zip file or the unzipped mod folder into the Dwarf Fortress mod folder (if this folder doesn't exist, you can create it.) You can have more than one mod in the mod folder, including different versions of the same mod. ![]() Users of the Steam version can subscribe to mods on the Steam Workshop, once the download is complete they will be available when creating a new world automatically. Mods can be acquired using the Steam Workshop (if using the Steam version), a manual download from Bay 12 Forums or third party websites (like DFFD), or by creating one yourself.
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